TortsCenter Podcast | Episode 8 | Gambling and Harassment: Wyoming’s Game-Changing Ban
12 Days of Regulatory Insights: Day 12 - Redefining Online Gaming — Regulatory Oversight Podcast
Esports Fantasy Contests: Where We've Been, And Where We're Going
The Briefing: Another Court Gets It Right in Tattoo Copyright Dispute (Podcast)
Game On: Navigating the Legal Landscape of Sports Wagering — Regulatory Oversight Podcast
The King of Donkey Kong: Conversations with a Video Game Industry Icon with Garry Kitchen, Legendary Video Game Designer and Expert Witness
The Future of Virtual Reality in Sports with Bob Tetiva, Founder & CEO, Sense Arena
Designing Video Games: The Artist’s Perspective, With Chris Perna, Digital Artist and Former Art Director at Epic Games
The Current State of Live Esports with Rebecca Longawa, Founder & President at Happy Warrior and Chief Operating Officer at Native Gaming
Welcome to the Major League: An In-House Counsel Perspective with Mandy Petrillo, Assistant General Counsel, Fenway Sports Group Boston
A New Solution for Online Gambling Companies with Eric Frank, CEO, Odds On Compliance
Podcast: The Briefing by the IP Law Blog - Tattoo Artist Copyright Win Will Create Uncertainty Over Celebrities with Tattoos
The Briefing by the IP Law Blog: Tattoo Artist Copyright Win Will Create Uncertainty Over Celebrities with Tattoos
The Social Impact of Video Games With Guest Ryan Johnson of Social Cxmmunity
The Rise of Mobile Gaming and Esports Gambling With Guest Anthony Gaud of G3 Esports
Keep It Secret, Keep It Safe: Trade Secrets in Video Games and Esports
Red Tape Redemption: Global Regulation of Video Games
A Moment with the Misfits: Legal Issues Facing Top Esports Teams
The Next Frontier: Legal and Practical Issues That Surround Mobile Gaming
Collegiate Esports 101: Trends & Legal Issues
In-game purchases have become a cornerstone of the mobile video game industry, enabling developers to enhance user experience while generating revenue. However, recent developments signal heightened scrutiny from plaintiff’s...more
The first-ever infographic on mass arbitration from the American Arbitration Association (AAA) confirms that mass arbitration constitutes a real threat for consumer-facing companies, especially gaming companies. In 2024...more
This blog post provides a brief overview of the impact of Regulation (EU) 2024/1689 of 13 June 2024 laying down harmonized rules on artificial intelligence (“AI Act”) on video game developers. More and more are integrating AI...more
As artificial intelligence transforms gaming, developers and publishers need a clear, strategic approach to incorporating AI into their pipelines. Success requires balancing innovation with thoughtful risk management while...more
In the latest string of gambling cases involving social casino-style apps out of Washington state, a federal jury has awarded a class of players nearly $25 million for injuries arising from the use of two of High 5 Game’s...more
The gaming industry has seen exponential growth over the past twenty years, transforming from a niche hobby into a mainstream cultural and economic juggernaut....more
I am very pleased to co-chair again the Practicing Law Institute’s 2024 Anti-Money Laundering Conference on May 23, 2024, starting at 9 a.m. in New York City (the event also will be virtual). I am also really fortunate to be...more
Riot Games’ (Riot) team-based, first-person-shooter game, Valorant, has received mixed emotions upon its announcement that it will monitor the game’s voice chat. Team-games especially benefit from players being able to...more
AMA Details Components of a Strong AML/BSA Program - Earlier this month, the American Gaming Association (“AGA”) released an updated Best Practices for Anti-Money Laundering (“AML”) Compliance (“Best Practices Guidance”)...more
The findings of the UK's Immersive and Addictive Technologies Inquiry may significantly impact the economics of video game companies. Executive summary - On 12 September 2019, the UK government's Digital, Culture, Media...more
Packed stadiums? Check. Players and teams with huge followings? Check. Massive social media appeal? Check. But here, the events that spectators are so eager to attend aren’t live basketball or football games....more
Since 1985, Casinos that have Gross Annual Gaming Revenues in excess of $1,000,000 are considered to be Financial Institutions and are subject to the requirements of the Bank Secrecy Act (BSA). ...more
How far do Nevada’s casinos need to go to police marijuana use by their customers? Can a casino resort allow a marijuana industry conference to utilize its convention facilities? What practices do casinos need to follow...more
FinCEN focus requires major shift in gaming business practices - Which complex, global industry where billions of dollars exchange hands every day, and where high-net-worth customers park significant sums, is facing...more