12 Days of Regulatory Insights: Day 12 - Redefining Online Gaming — Regulatory Oversight Podcast
Esports Fantasy Contests: Where We've Been, And Where We're Going
Discussing Sports, Sneaker Culture and Diversity
The Current State of Web3 Gaming
Conversations With An NFL General Counsel
The Consumer Financial Protection Bureau vs. the Video Game Industry
(Podcast) The Briefing: Does This Court’s Ruling Put an End to Tattoo Copyright Cases?
The Briefing: Does This Court’s Ruling Put an End to Tattoo Copyright Cases?
The Briefing: Another Court Gets It Right in Tattoo Copyright Dispute
The Briefing: Another Court Gets It Right in Tattoo Copyright Dispute (Podcast)
The King of Donkey Kong: Conversations with a Video Game Industry Icon with Garry Kitchen, Legendary Video Game Designer and Expert Witness
The Future of Virtual Reality in Sports with Bob Tetiva, Founder & CEO, Sense Arena
Designing Video Games: The Artist’s Perspective, With Chris Perna, Digital Artist and Former Art Director at Epic Games
The Current State of Live Esports with Rebecca Longawa, Founder & President at Happy Warrior and Chief Operating Officer at Native Gaming
Cybersecurity in Video Games & Esports
Welcome to the Major League: An In-House Counsel Perspective with Mandy Petrillo, Assistant General Counsel, Fenway Sports Group Boston
Splinterlands and Blockchain Gaming With Aggroed Lighthacker, CEO, Splinterlands
College Esports and Title IX With Jeffrey Levine, Assistant Clinical Professor, Department of Sport Business and Program Lead – Esport Business BSBA, Drexel University
Employment and Workplace Discrimination Issues In Esports With Ruth Rauls and Lisa Koblin
Creating A User Friendly Blockchain with Andrew Levine, CEO, Koinos Group
In September of last year, and in light of a corresponding Japanese patent infringement suit, I published an article detailing how The Pokémon Company had filed two patent applications at the United States Patent and...more
In Integrated Technology Solutions v. iRacing.com Motorsport Simulations, 2022 WL 4356494, (D. Mass. Sept. 20, 2022), plaintiff ITS asserted at least U.S. Patent No. 10,046,231 claim 15 against iRacing. That claim reads...more
The Federal Circuit recently affirmed a district court’s dismissal because the claims directed to an interactive video game for learning to play guitar were patent-ineligible under 35 U.S.C. § 101. In its ruling, the court...more
Claims for an Interactive 3D Virtual Environment Found Patent Ineligible - In the field of computer gaming, the U.S. District Court for the Northern District of California recently granted Defendants' Rule 12 motion...more
Video game patents being asserted in litigation are frequently challenged by defendants at the Patent Trial and Appeals Board by filing a petition requesting inter partes review (IPR), post-grant review (PGR), or (less...more
The Federal District Court in Delaware recently denied a motion to dismiss a patent infringement case involving a video game networking technology patent based on the patent allegedly being invalid for lack of...more
Mean Girls v. The Right of Publicity: Lessons Learned From the Lohan and Gravano Lawsuits - On September 1, 2016, a New York appellate court ended two closely watched right of publicity lawsuits brought by Lindsay...more
Since the Supreme Court's decision two years ago in Alice v. CLS Bank, courts and the U.S. Patent and Trademark Office have found a large percentage of software and computer-related inventions to claim abstract ideas and not...more
The case demonstrates that the eligibility analysis is highly fact-specific and dependent on properly construed claims. In McRO, Inc. v. Bandai Namco Games America Inc., a panel of the U.S. Court of Appeals for the...more